/* Description of the Snake Game C/C++ code: It deals with a snake game. In this game snake goes to eat different blobs that are randomly popping on screen/dash board & if it eats that successfully, then it becomes larger in
size & gains score. The player has the option of changing direction of the
snake by pressing left, right, top, down arrows for moving the snake in desired direction. This project was developed & compiled initially in Turbo C++ compiler & then with some modifications it was adapted to Microsoft Visual Studio, with some essential modifications*/
#include<stdafx.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include<time.h>
#include<ctype.h>
#include <time.h>
#include <windows.h>
#include <process.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include<time.h>
#include<ctype.h>
#include <time.h>
#include <windows.h>
#include <process.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
int length;
int bend_no;
int len;
char key;int life;void record();
void load();
void Delay(long double);
void Move();
void gotoxy(int x, int y);
void GotoXY(int x,int y);
void Bend();
void Boarder();
void Down();
void Left();
void Up();
void Print();
void Food();
int Score();
void Right();
void ExitGame();
int Scoreonly();
struct coordinate{
int x;
int y;
int direction;
};
typedef struct coordinate coordinate;
coordinate head, bend[500],food,body[30];
int main()
{
char key;
Print();
system("cls");
load();
length=5;
head.x=25;
head.y=20;
head.direction=RIGHT;
Boarder();
Food(); //to generate the initial food blob coordinates
life=3; //number of lives the game player have
bend[0]=head;
Move(); //initializing initial bend coordinate
return 0;
}
void Move()
{
int a,i;
do{
Food();
fflush(stdin);
len=0;
for(i=0;i<30;i++)
{
body[i].x=0;
body[i].y=0;
if(i==length)
break;
}
Delay(length);
Boarder();
if(head.direction==RIGHT)
Right();
else if(head.direction==LEFT)
Left();
else if(head.direction==DOWN)
Down();
else if(head.direction==UP)
Up();
ExitGame();
}while(!kbhit());
a=getch();
if(a==27)
{
system("cls");
exit(0);
}
key=getch();
if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))
{
bend_no++;
bend[bend_no]=head;
head.direction=key;
if(key==UP)
head.y--;
if(key==DOWN)
head.y++;
if(key==RIGHT)
head.x++;
if(key==LEFT)
head.x--;
Move();
}
else if(key==27)
{
system("cls");
exit(0);
}
else
{
printf("\a");
Move();
}
}
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void GotoXY(int x, int y)
{
HANDLE a;
COORD b;
fflush(stdout);
b.X = x;
b.Y = y;
a = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(a,b);
}
void load(){
int row,col,r,c,q;
gotoxy(36,14);
printf("loading...");
gotoxy(30,15);
for(r=1;r<=20;r++){
for(q=0;q<=100000000;q++);//to display the character slowly
printf("%c",177);}
getch();
}
void Down()
{
int i;
for(i=0;i<=(head.y-bend[bend_no].y)&&len<length;i++)
{
GotoXY(head.x,head.y-i);
{
if(len==0)
printf("v");
else
printf("*");
}
body[len].x=head.x;
body[len].y=head.y-i;
len++;
}
Bend();
if(!kbhit())
head.y++;
int bend_no;
int len;
char key;int life;void record();
void load();
void Delay(long double);
void Move();
void gotoxy(int x, int y);
void GotoXY(int x,int y);
void Bend();
void Boarder();
void Down();
void Left();
void Up();
void Print();
void Food();
int Score();
void Right();
void ExitGame();
int Scoreonly();
struct coordinate{
int x;
int y;
int direction;
};
typedef struct coordinate coordinate;
coordinate head, bend[500],food,body[30];
int main()
{
char key;
Print();
system("cls");
load();
length=5;
head.x=25;
head.y=20;
head.direction=RIGHT;
Boarder();
Food(); //to generate the initial food blob coordinates
life=3; //number of lives the game player have
bend[0]=head;
Move(); //initializing initial bend coordinate
return 0;
}
void Move()
{
int a,i;
do{
Food();
fflush(stdin);
len=0;
for(i=0;i<30;i++)
{
body[i].x=0;
body[i].y=0;
if(i==length)
break;
}
Delay(length);
Boarder();
if(head.direction==RIGHT)
Right();
else if(head.direction==LEFT)
Left();
else if(head.direction==DOWN)
Down();
else if(head.direction==UP)
Up();
ExitGame();
}while(!kbhit());
a=getch();
if(a==27)
{
system("cls");
exit(0);
}
key=getch();
if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))
{
bend_no++;
bend[bend_no]=head;
head.direction=key;
if(key==UP)
head.y--;
if(key==DOWN)
head.y++;
if(key==RIGHT)
head.x++;
if(key==LEFT)
head.x--;
Move();
}
else if(key==27)
{
system("cls");
exit(0);
}
else
{
printf("\a");
Move();
}
}
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void GotoXY(int x, int y)
{
HANDLE a;
COORD b;
fflush(stdout);
b.X = x;
b.Y = y;
a = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(a,b);
}
void load(){
int row,col,r,c,q;
gotoxy(36,14);
printf("loading...");
gotoxy(30,15);
for(r=1;r<=20;r++){
for(q=0;q<=100000000;q++);//to display the character slowly
printf("%c",177);}
getch();
}
void Down()
{
int i;
for(i=0;i<=(head.y-bend[bend_no].y)&&len<length;i++)
{
GotoXY(head.x,head.y-i);
{
if(len==0)
printf("v");
else
printf("*");
}
body[len].x=head.x;
body[len].y=head.y-i;
len++;
}
Bend();
if(!kbhit())
head.y++;
}
void Delay(long double k)
{
Score();
long double i;
for(i=0;i<=(10000000);i++);
}
void ExitGame()
{
int i,check=0;
for(i=4;i<length;i++) //starts with 4 because it needs minimum 4 element to touch its own body
{
if(body[0].x==body[i].x&&body[0].y==body[i].y)
{
check++; //checks value increases as the coordinates of head is equal to any other body coordinate
}
if(i==length||check!=0)
break;
}
if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)
{
life--;
if(life>=0)
{
head.x=25;
head.y=20;
bend_no=0;
head.direction=RIGHT;
Move();
}
else
{
system("cls");
printf("All lives Gone\nBetter Luck Next Time!\nPress any key to quit\n");
record();
exit(0);
}
}
}
void Food()
{
if(head.x==food.x&&head.y==food.y)
{
length++;
time_t a;
a=time(0);
srand(a);
food.x=rand()%70;
if(food.x<=10)
food.x+=11;
food.y=rand()%30;
if(food.y<=10)
food.y+=11;
}
else if(food.x==0) //to create food for the first time
{
food.x=rand()%70;
if(food.x<=10)
food.x+=11;
food.y=rand()%30;
if(food.y<=10)
food.y+=11;
}
}
void Left()
{
int i;
for(i=0;i<=(bend[bend_no].x-head.x)&&len<length;i++)
{
GotoXY((head.x+i),head.y);
{
if(len==0)
printf("<");
else
printf("*");
}
body[len].x=head.x+i;
body[len].y=head.y;
len++;
}
Bend();
if(!kbhit())
head.x--;
}
void Right()
{
int i;
for(i=0;i<=(head.x-bend[bend_no].x)&&len<length;i++)
{
//GotoXY((head.x-i),head.y);
body[len].x=head.x-i;
body[len].y=head.y;
GotoXY(body[len].x,body[len].y);
{
if(len==0)
printf(">");
else
printf("*");
}
/*body[len].x=head.x-i;
body[len].y=head.y;*/
len++;
}
Bend();
if(!kbhit())
head.x++;
}
void Delay(long double k)
{
Score();
long double i;
for(i=0;i<=(10000000);i++);
}
void ExitGame()
{
int i,check=0;
for(i=4;i<length;i++) //starts with 4 because it needs minimum 4 element to touch its own body
{
if(body[0].x==body[i].x&&body[0].y==body[i].y)
{
check++; //checks value increases as the coordinates of head is equal to any other body coordinate
}
if(i==length||check!=0)
break;
}
if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)
{
life--;
if(life>=0)
{
head.x=25;
head.y=20;
bend_no=0;
head.direction=RIGHT;
Move();
}
else
{
system("cls");
printf("All lives Gone\nBetter Luck Next Time!\nPress any key to quit\n");
record();
exit(0);
}
}
}
void Food()
{
if(head.x==food.x&&head.y==food.y)
{
length++;
time_t a;
a=time(0);
srand(a);
food.x=rand()%70;
if(food.x<=10)
food.x+=11;
food.y=rand()%30;
if(food.y<=10)
food.y+=11;
}
else if(food.x==0) //to create food for the first time
{
food.x=rand()%70;
if(food.x<=10)
food.x+=11;
food.y=rand()%30;
if(food.y<=10)
food.y+=11;
}
}
void Left()
{
int i;
for(i=0;i<=(bend[bend_no].x-head.x)&&len<length;i++)
{
GotoXY((head.x+i),head.y);
{
if(len==0)
printf("<");
else
printf("*");
}
body[len].x=head.x+i;
body[len].y=head.y;
len++;
}
Bend();
if(!kbhit())
head.x--;
}
void Right()
{
int i;
for(i=0;i<=(head.x-bend[bend_no].x)&&len<length;i++)
{
//GotoXY((head.x-i),head.y);
body[len].x=head.x-i;
body[len].y=head.y;
GotoXY(body[len].x,body[len].y);
{
if(len==0)
printf(">");
else
printf("*");
}
/*body[len].x=head.x-i;
body[len].y=head.y;*/
len++;
}
Bend();
if(!kbhit())
head.x++;
}
void Bend()
{
int i,j,diff;
for(i=bend_no;i>=0&&len<length;i--)
{
if(bend[i].x==bend[i-1].x)
{
diff=bend[i].y-bend[i-1].y;
if(diff<0)
for(j=1;j<=(-diff);j++)
{
body[len].x=bend[i].x;
body[len].y=bend[i].y+j;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
else if(diff>0)
for(j=1;j<=diff;j++)
{
/*GotoXY(bend[i].x,(bend[i].y-j));
printf("*");*/
body[len].x=bend[i].x;
body[len].y=bend[i].y-j;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
}
else if(bend[i].y==bend[i-1].y)
{
diff=bend[i].x-bend[i-1].x;
if(diff<0)
for(j=1;j<=(-diff)&&len<length;j++)
{
/*GotoXY((bend[i].x+j),bend[i].y);
printf("*");*/
body[len].x=bend[i].x+j;
body[len].y=bend[i].y;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
else if(diff>0)
for(j=1;j<=diff&&len<length;j++)
{
/*GotoXY((bend[i].x-j),bend[i].y);
printf("*");*/
body[len].x=bend[i].x-j;
body[len].y=bend[i].y;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
}
}
}
{
int i,j,diff;
for(i=bend_no;i>=0&&len<length;i--)
{
if(bend[i].x==bend[i-1].x)
{
diff=bend[i].y-bend[i-1].y;
if(diff<0)
for(j=1;j<=(-diff);j++)
{
body[len].x=bend[i].x;
body[len].y=bend[i].y+j;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
else if(diff>0)
for(j=1;j<=diff;j++)
{
/*GotoXY(bend[i].x,(bend[i].y-j));
printf("*");*/
body[len].x=bend[i].x;
body[len].y=bend[i].y-j;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
}
else if(bend[i].y==bend[i-1].y)
{
diff=bend[i].x-bend[i-1].x;
if(diff<0)
for(j=1;j<=(-diff)&&len<length;j++)
{
/*GotoXY((bend[i].x+j),bend[i].y);
printf("*");*/
body[len].x=bend[i].x+j;
body[len].y=bend[i].y;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
else if(diff>0)
for(j=1;j<=diff&&len<length;j++)
{
/*GotoXY((bend[i].x-j),bend[i].y);
printf("*");*/
body[len].x=bend[i].x-j;
body[len].y=bend[i].y;
GotoXY(body[len].x,body[len].y);
printf("*");
len++;
if(len==length)
break;
}
}
}
}
void Boarder()
{
system("cls");
int i;
GotoXY(food.x,food.y); /*displaying food*/
printf("F");
for(i=10;i<71;i++)
{
GotoXY(i,10);
printf("!");
GotoXY(i,30);
printf("!");
}
for(i=10;i<31;i++)
{
GotoXY(10,i);
printf("!");
GotoXY(70,i);
printf("!");
}
}
{
system("cls");
int i;
GotoXY(food.x,food.y); /*displaying food*/
printf("F");
for(i=10;i<71;i++)
{
GotoXY(i,10);
printf("!");
GotoXY(i,30);
printf("!");
}
for(i=10;i<31;i++)
{
GotoXY(10,i);
printf("!");
GotoXY(70,i);
printf("!");
}
}
void Print()
{ //GotoXY(10,12);
printf("\tWelcome to the mini Snake game.(press any key to continue)\n");
getch();
system("cls");
printf("\tGame Play Instructions:\n");
printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided food blobs at the several coordinates of the screen which you have to make your snake eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");
printf("\n\nPress any key to continue...");
if(getch()==27)
exit(0);
}
void record(){
char plname[20],nplname[20],cha,c;
int i,j,px;
FILE *info;
info=fopen("record.txt","a+");
getch();
system("cls");
printf("Enter your name\n");
scanf("%[^\n]",plname);
//************************
for(j=0;plname[j]!='\0';j++){ //to convert the first letter after space to capital
nplname[0]=toupper(plname[0]);
if(plname[j-1]==' '){
nplname[j]=toupper(plname[j]);
nplname[j-1]=plname[j-1];}
else nplname[j]=plname[j];
}
nplname[j]='\0';
//*****************************
//sdfprintf(info,"\t\t\tPlayers List\n");
fprintf(info,"Player Name :%s\n",nplname);
//for date and time
time_t mytime;
mytime = time(NULL);
fprintf(info,"Played Date:%s",ctime(&mytime));
//**************************
fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score
//fprintf(info,"\nLevel:%d\n",10);//call level to display level
for(i=0;i<=50;i++)
fprintf(info,"%c",'_');
fprintf(info,"\n");
fclose(info);
printf("wanna see past records press 'y'\n");
cha=getch();
system("cls");
if(cha=='y'){
info=fopen("record.txt","r");
do{
putchar(c=getc(info));
}while(c!=EOF);}
fclose(info);
}
int Score()
{
int score;
GotoXY(20,8);
score=length-5;
printf("SCORE : %d",(length-5));
score=length-5;
GotoXY(50,8);
printf("Life : %d",life);
return score;
}
int Scoreonly()
{
int score=Score();
system("cls");
return score;
}
void Up()
{
int i;
for(i=0;i<=(bend[bend_no].y-head.y)&&len<length;i++)
{
GotoXY(head.x,head.y+i);
{
if(len==0)
printf("^");
else
printf("*");
}
body[len].x=head.x;
body[len].y=head.y+i;
len++;
}
Bend();
if(!kbhit())
head.y--;
}
Screenshot of Snake Game Made Using C/C++ code:-
11 comments:
A code that 100 percent works .. It was very helpful in creating my login and is very simple.
i get 'stdafx.h'; please tell me what is it ?
If you are not using Visual Studio/C++ you dont need to use stdafx.h. So if its giving error please remove it.
Very big programme but successful
Fantastic bro, i will write your program, if there will any props so i hope u will help me .
Fantastic bro, i will write your program, if there will any props so i hope u will help me .
Fantastic bro i will write your program and if there will any error so i hope you will help me .
Fantastic bro, i will write your program, if there will any props so i hope u will help me .
Good
I AM USING TURBOC++ WHAT SHOULD I REMOVE IN YOUR SOURCE CODE SO THAT IT WORKS
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