C/C++ Code for Snake Game, with 3 lives & loading graphics

11 comments
/* Description of the Snake Game C/C++ code: It deals with a snake game. In this game snake goes to eat different blobs that are randomly popping on screen/dash board & if it eats that successfully, then it becomes larger in size & gains score. The player has the option of changing direction of the snake by pressing left, right, top, down arrows for moving the snake in desired direction.  This project was developed & compiled initially in Turbo C++ compiler & then with some modifications it was adapted to Microsoft Visual Studio, with some essential modifications*/

#include<stdafx.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include<time.h>
#include<ctype.h>
#include <time.h>
#include <windows.h>
#include <process.h>

#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
 
int length;
int bend_no;
int len;
char key;
int life;void record();
void load();
void Delay(long double);
void Move();
void gotoxy(int x, int y);
void GotoXY(int x,int y);
void Bend();
void Boarder();
void Down();
void Left();
void Up();
void Print();
void Food();
int Score();
void Right();
void ExitGame();
int Scoreonly();

struct coordinate{
    int x;
    int y;
    int direction;
};

typedef struct coordinate coordinate;

coordinate head, bend[500],food,body[30];

int main()
{
    char key;
    Print();
    system("cls");
    load();
    length=5;
    head.x=25;
    head.y=20;
    head.direction=RIGHT;
    Boarder();
    Food();                          
//to generate the initial food blob coordinates
    life=3;                           
//number of lives the game player have
    bend[0]=head;
    Move();                       
//initializing initial bend coordinate
    return 0;
}



void Move()
{
    int a,i;
    do{
        Food();
        fflush(stdin);
        len=0;
        for(i=0;i<30;i++)
        {
            body[i].x=0;
            body[i].y=0;
            if(i==length)
            break;
        }
        Delay(length);
        Boarder();
        if(head.direction==RIGHT)
            Right();
        else if(head.direction==LEFT)
            Left();
        else if(head.direction==DOWN)
            Down();
        else if(head.direction==UP)
            Up();
        ExitGame();
    }while(!kbhit());
    a=getch();
    if(a==27)
    {
        system("cls");
        exit(0);
    }

    key=getch();
    if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))
    {
        bend_no++;
        bend[bend_no]=head;
        head.direction=key;
        if(key==UP)
            head.y--;

        if(key==DOWN)
            head.y++;

        if(key==RIGHT)
            head.x++;

        if(key==LEFT)
            head.x--;

        Move();
    }

    else if(key==27)
    {
        system("cls");
        exit(0);
    }

    else
    {
        printf("\a");
        Move();
    }
}

void gotoxy(int x, int y)
{

 COORD coord;
 coord.X = x;
 coord.Y = y;
 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void GotoXY(int x, int y)
{
    HANDLE a;
    COORD b;
    fflush(stdout);
    b.X = x;
    b.Y = y;
    a = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,b);
 }

void load(){
    int row,col,r,c,q;
    gotoxy(36,14);
    printf("loading...");
    gotoxy(30,15);
    for(r=1;r<=20;r++){
    for(q=0;q<=100000000;q++);//to display the character slowly
    printf("%c",177);}
    getch();
}

void Down()
{
    int i;
    for(i=0;i<=(head.y-bend[bend_no].y)&&len<length;i++)
    {

        GotoXY(head.x,head.y-i);

        {

            if(len==0)

                printf("v");

            else

                printf("*");

        }

        body[len].x=head.x;

        body[len].y=head.y-i;

        len++;
   }
    Bend();
    if(!kbhit())
        head.y++;
}

void Delay(long double k)
{
    Score();

    long double i;

    for(i=0;i<=(10000000);i++);
}

void ExitGame()
{
    int i,check=0;

    for(i=4;i<length;i++)  
//starts with 4 because it needs minimum 4 element to touch its own body
    {
        if(body[0].x==body[i].x&&body[0].y==body[i].y)
        {
            check++;   
//checks value increases as the coordinates of head is equal to any other body coordinate
        }

        if(i==length||check!=0)
            break;
    }

    if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)
    {

        life--;

        if(life>=0)

        {

            head.x=25;

            head.y=20;

            bend_no=0;

            head.direction=RIGHT;

            Move();

        }

        else
        {
            system("cls");

            printf("All lives Gone\nBetter Luck Next Time!\nPress any key to quit\n");
            record();
            exit(0);
        }

    }

}

void Food()
{
    if(head.x==food.x&&head.y==food.y)
    {

        length++;

        time_t a;

        a=time(0);

        srand(a);

        food.x=rand()%70;

        if(food.x<=10)
            food.x+=11;

        food.y=rand()%30;

        if(food.y<=10)
            food.y+=11;

    }

    else if(food.x==0)
     //to create food for the first time

    {
        food.x=rand()%70;

        if(food.x<=10)
            food.x+=11;

        food.y=rand()%30;

        if(food.y<=10)
            food.y+=11;

    }



}

void Left()
{

    int i;
    for(i=0;i<=(bend[bend_no].x-head.x)&&len<length;i++)

    {

        GotoXY((head.x+i),head.y);

       {

                if(len==0)
                    printf("<");

                else
                    printf("*");

        }

        body[len].x=head.x+i;

        body[len].y=head.y;

        len++;

    }

    Bend();

    if(!kbhit())
        head.x--;
}

void Right()
{

    int i;

    for(i=0;i<=(head.x-bend[bend_no].x)&&len<length;i++)

    {

       
//GotoXY((head.x-i),head.y);

        body[len].x=head.x-i;

        body[len].y=head.y;

        GotoXY(body[len].x,body[len].y);

        {

            if(len==0)
                printf(">");

            else
                printf("*");

        }

       
/*body[len].x=head.x-i;

        body[len].y=head.y;*/

        len++;
    }

    Bend();

    if(!kbhit())
        head.x++;
}

 
void Bend()
{

    int i,j,diff;

    for(i=bend_no;i>=0&&len<length;i--)

    {

            if(bend[i].x==bend[i-1].x)

            {

                diff=bend[i].y-bend[i-1].y;

                if(diff<0)
                    for(j=1;j<=(-diff);j++)

                    {
                        body[len].x=bend[i].x;

                        body[len].y=bend[i].y+j;

                        GotoXY(body[len].x,body[len].y);

                        printf("*");

                        len++;

                        if(len==length)
                            break;

                    }

                else if(diff>0)
                    for(j=1;j<=diff;j++)
                    {

                       
/*GotoXY(bend[i].x,(bend[i].y-j));

                        printf("*");*/

                        body[len].x=bend[i].x;

                        body[len].y=bend[i].y-j;

                        GotoXY(body[len].x,body[len].y);

                        printf("*");

                        len++;

                        if(len==length)
                            break;

                    }

            }

        else if(bend[i].y==bend[i-1].y)
        {

            diff=bend[i].x-bend[i-1].x;

            if(diff<0)
                for(j=1;j<=(-diff)&&len<length;j++)

                {

                   
/*GotoXY((bend[i].x+j),bend[i].y);

                    printf("*");*/

                    body[len].x=bend[i].x+j;

                    body[len].y=bend[i].y;

                    GotoXY(body[len].x,body[len].y);

                        printf("*");

                    len++;

                    if(len==length)
                            break;

                }

            else if(diff>0)

                for(j=1;j<=diff&&len<length;j++)

                {

                   
/*GotoXY((bend[i].x-j),bend[i].y);

                    printf("*");*/

                    body[len].x=bend[i].x-j;

                    body[len].y=bend[i].y;

                    GotoXY(body[len].x,body[len].y);

                        printf("*");

                    len++;

                    if(len==length)
                        break;
                }
        }
    }
}

 
void Boarder()
{
    system("cls");

    int i;

    GotoXY(food.x,food.y);   /*displaying food*/

        printf("F");

    for(i=10;i<71;i++)
    {
        GotoXY(i,10);
            printf("!");
        GotoXY(i,30);
            printf("!");
    }

    for(i=10;i<31;i++)
    {
        GotoXY(10,i);
            printf("!");
        GotoXY(70,i);
        printf("!");
    }

}

void Print()
{
    //GotoXY(10,12);

    printf("\tWelcome to the mini Snake game.(press any key to continue)\n");

   getch();

    system("cls");

    printf("\tGame Play Instructions:\n");

    printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided food blobs at the several coordinates of the screen which you have to make your snake eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");

    printf("\n\nPress any key to continue...");

    if(getch()==27)
    exit(0);

}

void record(){

    char plname[20],nplname[20],cha,c;

    int i,j,px;

    FILE *info;

    info=fopen("record.txt","a+");

    getch();

    system("cls");

    printf("Enter your name\n");

    scanf("%[^\n]",plname);

   
//************************

    for(j=0;plname[j]!='\0';j++){
//to convert the first letter after space to capital

    nplname[0]=toupper(plname[0]);

    if(plname[j-1]==' '){

    nplname[j]=toupper(plname[j]);

    nplname[j-1]=plname[j-1];}

    else nplname[j]=plname[j];

    }

    nplname[j]='\0';

   
//*****************************

  
  //sdfprintf(info,"\t\t\tPlayers List\n");

    fprintf(info,"Player Name :%s\n",nplname);

    
//for date and time
   time_t mytime;

   mytime = time(NULL);

   fprintf(info,"Played Date:%s",ctime(&mytime));

     
//**************************

      fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score

      //fprintf(info,"\nLevel:%d\n",10);//call level to display level

    for(i=0;i<=50;i++)

    fprintf(info,"%c",'_');

    fprintf(info,"\n");

    fclose(info);

    printf("wanna see past records press 'y'\n");

    cha=getch();

    system("cls");

    if(cha=='y'){

    info=fopen("record.txt","r");

    do{

        putchar(c=getc(info));

        }while(c!=EOF);}

      fclose(info);

}

int Score()

{

    int score;

    GotoXY(20,8);

    score=length-5;

    printf("SCORE : %d",(length-5));

    score=length-5;

    GotoXY(50,8);

    printf("Life : %d",life);

    return score;

}

int Scoreonly()

{

int score=Score();

system("cls");

return score;

}

void Up()

{

    int i;

    for(i=0;i<=(bend[bend_no].y-head.y)&&len<length;i++)

    {

        GotoXY(head.x,head.y+i);

        {

            if(len==0)

                printf("^");

            else

                printf("*");

        }

        body[len].x=head.x;

        body[len].y=head.y+i;

        len++;

    }

    Bend();

    if(!kbhit())
        head.y--;
}




Screenshot of Snake Game Made Using C/C++ code:-

C/C++ Code for Snake Game, with 3 lives & loading graphics
 

11 comments:

Anonymous said...

A code that 100 percent works .. It was very helpful in creating my login and is very simple.

Vibhutesh said...
This comment has been removed by the author.
Anonymous said...

i get 'stdafx.h'; please tell me what is it ?

Vibhutesh said...

If you are not using Visual Studio/C++ you dont need to use stdafx.h. So if its giving error please remove it.

Unknown said...

Very big programme but successful

Unknown said...

Fantastic bro, i will write your program, if there will any props so i hope u will help me .

Unknown said...

Fantastic bro, i will write your program, if there will any props so i hope u will help me .

Unknown said...

Fantastic bro i will write your program and if there will any error so i hope you will help me .

Unknown said...

Fantastic bro, i will write your program, if there will any props so i hope u will help me .

palakjha said...

Good

Unknown said...

I AM USING TURBOC++ WHAT SHOULD I REMOVE IN YOUR SOURCE CODE SO THAT IT WORKS